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7. Februar 2018

Apple to Offer Presentation on ARKit at This Year’s Game Developers Conference

Apple will be hosting a session at this year’s Game Developers Conference for the first time, offering an introduction to ARKit, its augmented reality platform for developers.

The session will be presented by Michael Kuhn, who leads Apple’s ARKit engineering team.

Entitled „Introduction to Apple’s ARKit: Best practices and recent updates,“ the talk will cover core concepts of the ARKit framework and the ARKit API. It’s designed to teach game developers how to get started with ARKit, and it will cover ARKit best practices. This session introduces core concepts of the ARKit framework, it’s underlying principles, and the [...]

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4. Januar 2018

Developer Use of Apple’s ARKit Framework Has Slowed Since September Launch

Apple’s ARKit augmented reality framework has seen only modest adoption from developers since it was announced at the Worldwide Developers Conference, while growth has seen a steady decline since its official launch, according to App Store data gathered by Apptopia.

ARKit enables iPhones and iPads running iOS 11 to superimpose computer-generated graphics over the real world, allowing developers to take their apps beyond the screen and into the user’s environment.

By using the built-in camera, processors, and motion sensors found in iOS devices, virtual content appears on top of real-world scenes, and users don’t need any special equipment to enjoy [...]

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20. Dezember 2017

Pokémon Go for iOS Adding Advanced ‚AR+‘ Capture Mechanics Thanks to Apple’s ARKit

Niantic and The Pokémon Company today announced that an update coming this week to Pokémon Go on iOS will bring support for Apple’s ARKit, enhancing the augmented reality abilities of the popular mobile game. The company is calling this feature „AR+“ and will be available to players running iOS 11 on the iPhone 6s and later devices.

Previously announced by Apple at WWDC, ARKit brings a few new advancements to Pokémon Go’s augmented reality technology, including the ability for the app to fix Pokémon to a specific point in space. This scaling feature allows players to walk up close to a Pokémon and move around them freely, bringing the app „one [...]

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12. Oktober 2017

Games Are Most Popular ARKit-Only Apps, Accounting for 62% of ARKit App Revenue

Apps that use the ARKit framework Apple introduced in iOS 11 have been installed 3 million times around the world since September 19, according to new data shared today by analytics firm Sensor Tower (via TechCrunch).

Many of the ARKit-only apps that are available are games, accounting for 35 percent of ARKit apps worldwide. ARKit-only apps include those that are built entirely around the new ARKit technology, rather than apps that have added some ARKit features.

Utilities are the second most popular ARKit category, accounting for 19 percent of apps, while 11 percent of ARKit apps are in the Entertainment category and 7 percent are in the Education category. [...]

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