Illustration app Procreate today updated its Procreate Pocket iPhone app to version 2.0, which developer Savage describes as „reengineered from the ground up“ and „an entirely new app.“ Procreate Pocket 2 is powered by Silica-M, the same graphics engine that powers Procreate for iPad, as well as Apple’s own Metal technology.
Savage says that with the upgraded technology boost in version 2.0, Procreate Pocket can now create canvases with rich P3 color depth, and users can choose from 136 hand-made brushes that include pencils, inks, wet painting, and digital-only abstract effects. Procreate Pocket also now includes „almost every Procreate [...]
Prynt Pocket, priced at $150, is a portable printer that’s designed to work with the iPhone, allowing you to print small 2×3 photos wherever you go thanks to ZINK paper, which does not require printer cartridges to work.
There are several of these iPhone-compatible miniature printers on the market, but the Prynt Pocket is unique because it’s designed to connect to the iPhone using a Lightning connector, a feature that has both benefits and downsides.
Of all the portable ZINK photo printers that I’ve tested, Prynt Pocket has the most complicated design and the biggest learning curve when it comes to using the device. The ZINK [...]
The developers behind read-it-later service Pocket this week announced a new update for iOS and Android that will give users a simple but useful glimpse into how long each article will take them to read. After updating to version 6.6.16 on the iOS App Store, the Pocket app for iPhone and iPad will display time estimates „for every article and video“ that has been saved.
The time estimates will be located below the titles of each saved piece of content, to the right of the URL. At launch, time estimates are available on devices set to English, but the Pocket team said that it plans to add support for more languages „in the near future.“ The developer [...]
Nintendo recently reported earnings for its fiscal third quarter of 2017, including data related to the company’s two-year-old smartphone game business. In the report, Nintendo confirmed that its smart device and intellectual property related earnings increased from 10.6 billion yen (about $98 million) in the nine months ended December 31, 2016 to 29.1 billion yen (about $267 million) in the same period in 2017.
While this includes income from Nintendo’s smartphone games as well as royalty income, Bloomberg reported that Nintendo’s smartphone game profits specifically grew from 8.8 billion yen in the year-ago quarter to 11.2 billion yen this fiscal [...]