Apple-owned Workflow was updated to version 1.7.4 today, re-introducing features that were removed when Apple acquired the app and adding new Apple Music actions.
For those unfamiliar with Workflow, it’s an automation tool that can be used to create a variety of workflows to accomplish tasks like creating GIFs from photos, pulling images from a website, calculating a tip, posting photos to multiple social networks at once, and much more.
When Apple purchased Workflow back in March, several actions were removed, but support for Google Chrome and Pocket has now been re-added and workflows involving those apps are now functional once again.
Along with [...]
Developer Mojang today announced that Minecraft players on iOS, Android, and Windows 10 will soon be able to browse an all-new „Marketplace,“ where they’ll find skins, mini-games, textures, and worlds designed by other players, creators, and community members. The company said this marks the first time players will be able to download and play community creations directly from within Minecraft itself.
Not everyone will be able to post creations and sell them on Marketplace, however, as Mojang first requires creators „with a registered business“ to submit an application to be included on the store. At launch, well-known Minecraft creators on [...]
Mozilla übernimmt Read It Later – die Entwickler der Newsreader-App Pocket. Macwelt News
Mozilla today announced it has acquired read-it-later app Pocket, which it says has 10 million unique monthly active users on iOS, Android, and the web. The app, formerly known as Read It Later, launched in 2007 and is integrated in services such as Flipboard and Twitter. Financial terms of the deal were not disclosed.
Pocket will become a wholly owned subsidiary of Mozilla Corporation and will become part of the Mozilla open source project, the company said. Pocket’s core employees and technology will help accelerate its Context Graph initiative, while promoting the discovery and accessibility of high quality web content.
Mozilla CEO Chris Beard: “We [...]